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Interactive Media

Monkeyfinger

Monkeyfinger

Suave British super spy, Monkey, stops the evil monkeys at VECTRE and their nefarious plans to destroy the World Conference...or does he?  You decide the fate of Monkey and his companion, Bart Bunny, along with that of the entire world in this interactive "pick-a-path"-type adventure by picking the right button when it's time.


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Media Tools & Applications

WilksQC, Inc.

Wilks QC, Inc. is an infrared technology based company aiming to benefit the beverage industry beginning with the quality lab. In developing their prototype beverage quality control checker, they approached Digital Frontiers Media with a tight deadline to produce working software that would provide real-time lab precision data with live test samples for an upcoming demo at a trade show. Digital

ROBRADY design

ROBRADY design is a worldwide leader in product and industrial design. Some of their well-known and more recognizable designs include Vectrix electric scooters, XTools floating pliers by Shakespeare, Segway scooters, and Polaris MSX & Yamaha personal watercraft.

Game Development

"Beyond Apollo" Lander Game

Beyond Apollo

This is an action game in the spirit of the early lunar lander type video arcade game.  Keyboard arrow keys are used to fire rockets to steer the vehicle and control its descent while attempting to land on designated landing pads without crashing.  There is also a limited amount of oxygen and fuel available for each ship per level.  It incorporates realistic gravity and momentum simulation.  Gravity increases with each level successfully completed.  Alternate terrains are loaded after successfully completing the first level.  Produced with Flash, 2006.

 


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Other Interactive Work

Apollo Beyond Interactive Exhibit

Interacting with Apollo Beyond

This was an interactive environment offering puzzles to be solved using a Tangible User Interface (TUI, or Surface Computer) and Augmented Reality (AR) technology. Physical objects representing Ages and Elements tell stories when drawn near each other--each story leaving clues to aid in the solving of puzzles. Puzzles in Augmented Reality are solved by interacting with both real and virtual objects interweaved together through the use of a "magic window" visualization tool called The Oracle.  2006.


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